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AI Insights · Timothy · April 2025

Top Boat Games Performance on Unified Platform in Malta, Q1 2025

Explore the performance of the top boat games in Malta on a unified platform during Q1 2025, with insights on downloads and revenue trends from Sensor Tower.

Top Boat Games Performance on Unified Platform in Malta, Q1 2025

In the first quarter of 2025, the top boat games in Malta showcased varied performance metrics across downloads and revenue. Here's a closer look at how each app fared, based on data from Sensor Tower.

Cruise World! from Supercent, Inc. experienced a fluctuating trend in weekly downloads. Starting at 70 in late December, the numbers dipped to 15 by January 27th before recovering to 88 by March 24th. Revenue was negligible, except for a peak at $5 in the week of March 10th.

Ship Simulator: Boat Game, by Azur Interactive Games Limited, saw its weekly downloads peak at 83 in the last week of February, following a steady increase from early February. Revenue data was not available for this quarter.

Hyper Boat, published by Sunday.gg, maintained a low download rate throughout the quarter, with a slight peak at 36 in mid-January. The app did not generate any revenue during this period.

My Cruise from EYEWIND LIMITED saw a modest revenue peak at $29 in early February. Weekly downloads remained stable, ranging between 11 to 18 throughout the quarter.

Finally, Ship Ramp Jumping by BoomBit, Inc. maintained consistent download numbers, peaking at 22 in late December and experiencing minor fluctuations thereafter. No revenue was recorded for this app.

For more detailed insights and data, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025